I got this game because it was supposed to be the best looking game on the 3DS at launch. I was not disappointed. Well…ok, maybe I was a little, but it wasn’t because of the game. What was disappointing was that I thought more titles would be contending for the honor of “Best 3DS Launch Title.” Instead, I had to choose from this game and a plethora of uninteresting and seemingly boring games. I mean, come on, Pilot Wings? Was that game ever fun? And Nintendogs? I have a dog at home and she’s a pain in my ass. She threw up last night and I had to clean it up because she “doesn’t have thumbs.” Seriously, that’s her excuse for everything.
Anyway, the no-brainer buy for the 3DS owner is Super Street Fighter 4 3D. It’s a mouthful of a title, true, mainly because Capcom has a fetish for raping franchises and making a ton of spin-offs and sequels which results in long complicated names.

Why didn't they just call the Alpha games Street Fighter 3? Also, guys, this is a Super Nintendo game, so shouldn't the title be Super Street Fighter Alpha 2? Or is that too much?
Irregardless, and all name-juicing aside, when you buy a Street Fighter game, you know what you’re getting. The game delivers as all other Street Fighter’s before it in terms of gameplay. This is the first Street Fighter game I’m playing on a Nintendo system that supports an analog control, so that’s making a big difference (the last game I played on a Nintendo system was Street Fighter 2 Turbo, which came to an untimely demise after I pull the cart out of my Super Nintendo and took it out back for target practice with my BB gun. The short version of my reasoning for losing my mind is that M. Bison is a cheater and HOW THE HELL WAS EVERYONE ELSE SO EASY TO BEAT AND HE’S LIKE, TOTALLY IMPOSSIBLE!?!).

The only reason my generation has for hating the USSR.
Anyway, I’m not very good at Street Fighter games, and I was a little nervous about shelling out the green to take this gem home. But listen up people, the game is pretty easy on it’s normal difficulty. The 3D looks amazing, too; so if you are getting the beat down, you’ll be able to do it in graphics that make you go “WTF IS HAPPENING IN MY EYESARRRHGGGHGGGGHHHH!” which is a plus, especially when you’re planning as Cammy.

The real fight happens in my mind, where I try to focus...on the game.
The down-low: The only issue is that the 3DS puts out some heavy duty work to make sure you can enjoy the 3D splendor, so something had to give in the graphics department as they ported it over. What they compromised was the backgrounds. The people standing around aren’t moving and the cars and everything else back there looks like it was taken from the early SNES versions of the series. You will hardly notice it, though, as all the other action is literally jumping out at you, and all that actions looks fantastic.
There are two ways to play the game which include a classic view or a view angled from behind your character to enhance the 3D experience. I prefer the classic view, and they both showcase the machine’s 3D capability very well. The online play is seamless, beside the expected lag when WiFi signals are sketchy. The player matching system works well and besides a lack of voice communication, it leaves little to be desired. There are achievements to earn through playing off and online which award you with titles and avatar pictures for when you play online. The touch screen is used to give you four new buttons which allow you to perform special moves and combos with a tap of the screen. This has been criticized for “cheapening the game” but I think it’s a way for the casual gamer to compete with a veteran, and anything to level the playing field is alright with me, although turning this function off on online mode might be a nice option for a later version, so the elite players could play together if they wanted to. It also uses the StreetPass feature but I haven’t had the chance to use that function as of yet.

This is kind of what it looks like when you enter the 3D rear view mode thing. It's ok. Hard to tell how close you are to the other person sometimes.
I love the game and it is a definite must have for any owner of a 3DS. Some things I’d like to see happen in Super Street Fights IV 3DS Alpha Turbo: Some unlockables that matter. The name and picture thing is cool, and I read that some of the issues that Capcom has with unlockable characters is that it’s not fair to players who just got the game and have to play online against people with all the characters unlocked. First of all, the unlockable characters don’t have to be invincible. They can be just as balanced as any other character. Second of all, if you want to reward people for buying a game early by giving them a chance to unlock characters before others can, that’s totally fine. And third of all, we’re talking about a storied franchise with a ton of options beyond characters to use as unlockables. How’s about a 16-bit Ken and Ryu that you can unlock? Or some of the original levels from the arcade? Maybe classic character VS screens? The list is endless. I know we’re talking about a 3DS game, so space is limited, but there are options available. Also, I’d like to have some kind of easy way to talk trash to people I’m playing online. If you can’t hear them cry, what’s the point of making them cry? Am I right?
Overall, it’s a beautiful game with a great interface and control schemes. B+ (mostly because of issues with replay value)



What can I say that people don’t already know about how awesome this game is? Contra is amazing. If you don’t know, in Contra you play as a badass with a gun that flips all over the screen shooting in all different directions killing less badass dudes with guns, aliens, robots, and a slew of other stuff. It was one of the first games to really try the 3D thing, and they nailed it. The bosses are difficult, but fair. The controls are fluid. I really have nothing bad to say about this. Aside from being an awesome game, it helped popularize the Konami Code.




















